Some numbers and anecdotes about our company, our employees and our industry.
- Internal Team
- Alchemic Dream
- 60%
- 40%
- Cost
- Security
- Flexibility
- Presence
- Deployment
Online Gaming Market
- Japan
- Europe
- N. America
- China
- Korea
- 2012
- 2011
- 2010
- 2009
- 2008
- 2007
- 2012
- 2011
- 2010
- 2009
- 2008
- 2007
- Million
- 1,000
- 2,000
- 3,000
- 4,000
- 5,000
- 6,000
- 7,000
- $
30 Languages
- :
Local Time
Since
hours
minutes
seconds
Online Gaming by Generations
| - 17 years old | 34% |
| 18-24 years old | 25% |
| 25-29 years old | 18% |
| 30-39 years old | 19% |
| 40-49 years old | 3% |
| + 50 years old | 1% |
For the last 0 seconds
Support tickets answered
0
Phone calls answered
0
Bugs reported
0
Words translated
0
Social network interactions
0
Gold farmers banned
0
$ spent in social games
0
